<?xml version="1.0"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Handicap Infos -->
<Civ4HandicapInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
    <HandicapInfos>
        <HandicapInfo>
            <Type>HANDICAP_SETTLER</Type>
            <Description>TXT_KEY_HANDICAP_SETTLER</Description>
            <Help>TXT_KEY_HANDICAP_SETTLER_HELP</Help>
            <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
            <iAnimalAttackProb>25</iAnimalAttackProb>
            <iStartingLocPercent>10</iStartingLocPercent>
            <iAdvancedStartPointsMod>130</iAdvancedStartPointsMod>
            <iGold>0</iGold>
            <iFreeUnits>24</iFreeUnits>
            <iUnitCostPercent>70</iUnitCostPercent>
            <iResearchPercent>85</iResearchPercent>
            <iDistanceMaintenancePercent>65</iDistanceMaintenancePercent>
            <iNumCitiesMaintenancePercent>60</iNumCitiesMaintenancePercent>
            <iMaxNumCitiesMaintenance>4</iMaxNumCitiesMaintenance>
            <iColonyMaintenancePercent>70</iColonyMaintenancePercent>
            <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
            <iCorporationMaintenancePercent>60</iCorporationMaintenancePercent>
            <iCivicUpkeepPercent>50</iCivicUpkeepPercent>
            <iInflationPercent>50</iInflationPercent>
            <iHealthBonus>4</iHealthBonus>
            <iHappyBonus>6</iHappyBonus>
            <iAttitudeChange>2</iAttitudeChange>
            <iNoTechTradeModifier>100</iNoTechTradeModifier>
            <iTechTradeKnownModifier>-100</iTechTradeKnownModifier>
            <iUnownedTilesPerGameAnimal>100</iUnownedTilesPerGameAnimal>
            <iUnownedTilesPerBarbarianUnit>120</iUnownedTilesPerBarbarianUnit>
            <iUnownedWaterTilesPerBarbarianUnit>3000</iUnownedWaterTilesPerBarbarianUnit>
            <iUnownedTilesPerBarbarianCity>160</iUnownedTilesPerBarbarianCity>
            <iBarbarianCreationTurnsElapsed>50</iBarbarianCreationTurnsElapsed>
            <iBarbarianCityCreationTurnsElapsed>55</iBarbarianCityCreationTurnsElapsed>
            <iBarbarianCityCreationProb>4</iBarbarianCityCreationProb>
            <iAnimalBonus>0</iAnimalBonus>
            <iBarbarianBonus>-30</iBarbarianBonus>
            <iAIAnimalBonus>0</iAIAnimalBonus>
            <iAIBarbarianBonus>-25</iAIBarbarianBonus>
            <iStartingDefenseUnits>0</iStartingDefenseUnits>
            <iStartingWorkerUnits>0</iStartingWorkerUnits>
            <iStartingExploreUnits>0</iStartingExploreUnits>
            <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
            <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
            <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
            <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
            <iBarbarianDefenders>0</iBarbarianDefenders>
            <iAIDeclareWarProb>85</iAIDeclareWarProb>
            <iAIWorkRateModifier>0</iAIWorkRateModifier>
            <iAIGrowthPercent>130</iAIGrowthPercent>
            <iAITrainPercent>115</iAITrainPercent>
            <iAIWorldTrainPercent>115</iAIWorldTrainPercent>
            <iAIConstructPercent>100</iAIConstructPercent>
            <iAIWorldConstructPercent>100</iAIWorldConstructPercent>
            <iAICreatePercent>130</iAICreatePercent>
            <iAIWorldCreatePercent>130</iAIWorldCreatePercent>
            <iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
            <iAIUnitCostPercent>100</iAIUnitCostPercent>
            <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
            <iAIUnitUpgradePercent>25</iAIUnitUpgradePercent>
            <iAIInflationPercent>65</iAIInflationPercent>
            <iAIWarWearinessPercent>100</iAIWarWearinessPercent>
            <iAIPerEraModifier>0</iAIPerEraModifier>
            <iAIAdvancedStartPercent>100</iAIAdvancedStartPercent>
            <Goodies>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_MAP</GoodyType>
                <GoodyType>GOODY_SETTLER</GoodyType>
                <GoodyType>GOODY_SETTLER</GoodyType>
                <GoodyType>GOODY_WARRIOR</GoodyType>
                <GoodyType>GOODY_WARRIOR</GoodyType>
                <GoodyType>GOODY_SCOUT</GoodyType>
                <GoodyType>GOODY_WORKER</GoodyType>
                <GoodyType>GOODY_WORKER</GoodyType>
                <GoodyType>GOODY_EXPERIENCE</GoodyType>
                <GoodyType>GOODY_HEALING</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
            </Goodies>
            <FreeTechs>
                <FreeTech>
                    <TechType>TECH_EXPLORATION</TechType>
                    <bFreeTech>1</bFreeTech>
                </FreeTech>
                <FreeTech>
                    <TechType>TECH_AGRICULTURE</TechType>
                    <bFreeTech>1</bFreeTech>
                </FreeTech>
                <FreeTech>
                    <TechType>TECH_CRAFTING</TechType>
                    <bFreeTech>1</bFreeTech>
                </FreeTech>
            </FreeTechs>
            <AIFreeTechs>
            </AIFreeTechs>
            <iLairSpawnRate>2</iLairSpawnRate>
        </HandicapInfo>
        <HandicapInfo>
            <Type>HANDICAP_CHIEFTAIN</Type>
            <Description>TXT_KEY_HANDICAP_CHIEFTAIN</Description>
            <Help>TXT_KEY_HANDICAP_CHIEFTAIN_HELP</Help>
            <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
            <iAnimalAttackProb>50</iAnimalAttackProb>
            <iStartingLocPercent>20</iStartingLocPercent>
            <iAdvancedStartPointsMod>120</iAdvancedStartPointsMod>
            <iGold>0</iGold>
            <iFreeUnits>18</iFreeUnits>
            <iUnitCostPercent>80</iUnitCostPercent>
            <iResearchPercent>90</iResearchPercent>
            <iDistanceMaintenancePercent>70</iDistanceMaintenancePercent>
            <iNumCitiesMaintenancePercent>65</iNumCitiesMaintenancePercent>
            <iMaxNumCitiesMaintenance>4</iMaxNumCitiesMaintenance>
            <iColonyMaintenancePercent>80</iColonyMaintenancePercent>
            <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
            <iCorporationMaintenancePercent>80</iCorporationMaintenancePercent>
            <iCivicUpkeepPercent>60</iCivicUpkeepPercent>
            <iInflationPercent>55</iInflationPercent>
            <iHealthBonus>3</iHealthBonus>
            <iHappyBonus>5</iHappyBonus>
            <iAttitudeChange>1</iAttitudeChange>
            <iNoTechTradeModifier>90</iNoTechTradeModifier>
            <iTechTradeKnownModifier>-50</iTechTradeKnownModifier>
            <iUnownedTilesPerGameAnimal>75</iUnownedTilesPerGameAnimal>
            <iUnownedTilesPerBarbarianUnit>80</iUnownedTilesPerBarbarianUnit>
            <iUnownedWaterTilesPerBarbarianUnit>2000</iUnownedWaterTilesPerBarbarianUnit>
            <iUnownedTilesPerBarbarianCity>120</iUnownedTilesPerBarbarianCity>
            <iBarbarianCreationTurnsElapsed>45</iBarbarianCreationTurnsElapsed>
            <iBarbarianCityCreationTurnsElapsed>50</iBarbarianCityCreationTurnsElapsed>
            <iBarbarianCityCreationProb>5</iBarbarianCityCreationProb>
            <iAnimalBonus>0</iAnimalBonus>
            <iBarbarianBonus>-20</iBarbarianBonus>
            <iAIAnimalBonus>0</iAIAnimalBonus>
            <iAIBarbarianBonus>-25</iAIBarbarianBonus>
            <iStartingDefenseUnits>0</iStartingDefenseUnits>
            <iStartingWorkerUnits>0</iStartingWorkerUnits>
            <iStartingExploreUnits>0</iStartingExploreUnits>
            <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
            <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
            <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
            <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
            <iBarbarianDefenders>0</iBarbarianDefenders>
            <iAIDeclareWarProb>90</iAIDeclareWarProb>
            <iAIWorkRateModifier>0</iAIWorkRateModifier>
            <iAIGrowthPercent>120</iAIGrowthPercent>
            <iAITrainPercent>110</iAITrainPercent>
            <iAIWorldTrainPercent>110</iAIWorldTrainPercent>
            <iAIConstructPercent>95</iAIConstructPercent>
            <iAIWorldConstructPercent>95</iAIWorldConstructPercent>
            <iAICreatePercent>120</iAICreatePercent>
            <iAIWorldCreatePercent>120</iAIWorldCreatePercent>
            <iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
            <iAIUnitCostPercent>100</iAIUnitCostPercent>
            <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
            <iAIUnitUpgradePercent>25</iAIUnitUpgradePercent>
            <iAIInflationPercent>60</iAIInflationPercent>
            <iAIWarWearinessPercent>90</iAIWarWearinessPercent>
            <iAIPerEraModifier>0</iAIPerEraModifier>
            <iAIAdvancedStartPercent>120</iAIAdvancedStartPercent>
            <Goodies>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_MAP</GoodyType>
                <GoodyType>GOODY_SETTLER</GoodyType>
                <GoodyType>GOODY_SETTLER</GoodyType>
                <GoodyType>GOODY_WARRIOR</GoodyType>
                <GoodyType>GOODY_WARRIOR</GoodyType>
                <GoodyType>GOODY_SCOUT</GoodyType>
                <GoodyType>GOODY_WORKER</GoodyType>
                <GoodyType>GOODY_WORKER</GoodyType>
                <GoodyType>GOODY_EXPERIENCE</GoodyType>
                <GoodyType>GOODY_HEALING</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
            </Goodies>
            <FreeTechs>
                <FreeTech>
                    <TechType>TECH_EXPLORATION</TechType>
                    <bFreeTech>1</bFreeTech>
                </FreeTech>
                <FreeTech>
                    <TechType>TECH_AGRICULTURE</TechType>
                    <bFreeTech>1</bFreeTech>
                </FreeTech>
            </FreeTechs>
            <AIFreeTechs>
            </AIFreeTechs>
            <iLairSpawnRate>2</iLairSpawnRate>
        </HandicapInfo>
        <HandicapInfo>
            <Type>HANDICAP_WARLORD</Type>
            <Description>TXT_KEY_HANDICAP_WARLORD</Description>
            <Help>TXT_KEY_HANDICAP_WARLORD_HELP</Help>
            <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
            <iAnimalAttackProb>75</iAnimalAttackProb>
            <iStartingLocPercent>30</iStartingLocPercent>
            <iAdvancedStartPointsMod>110</iAdvancedStartPointsMod>
            <iGold>0</iGold>
            <iFreeUnits>12</iFreeUnits>
            <iUnitCostPercent>90</iUnitCostPercent>
            <iResearchPercent>95</iResearchPercent>
            <iDistanceMaintenancePercent>75</iDistanceMaintenancePercent>
            <iNumCitiesMaintenancePercent>70</iNumCitiesMaintenancePercent>
            <iMaxNumCitiesMaintenance>5</iMaxNumCitiesMaintenance>
            <iColonyMaintenancePercent>90</iColonyMaintenancePercent>
            <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
            <iCorporationMaintenancePercent>90</iCorporationMaintenancePercent>
            <iCivicUpkeepPercent>70</iCivicUpkeepPercent>
            <iInflationPercent>60</iInflationPercent>
            <iHealthBonus>2</iHealthBonus>
            <iHappyBonus>4</iHappyBonus>
            <iAttitudeChange>0</iAttitudeChange>
            <iNoTechTradeModifier>80</iNoTechTradeModifier>
            <iTechTradeKnownModifier>-25</iTechTradeKnownModifier>
            <iUnownedTilesPerGameAnimal>50</iUnownedTilesPerGameAnimal>
            <iUnownedTilesPerBarbarianUnit>60</iUnownedTilesPerBarbarianUnit>
            <iUnownedWaterTilesPerBarbarianUnit>1500</iUnownedWaterTilesPerBarbarianUnit>
            <iUnownedTilesPerBarbarianCity>80</iUnownedTilesPerBarbarianCity>
            <iBarbarianCreationTurnsElapsed>40</iBarbarianCreationTurnsElapsed>
            <iBarbarianCityCreationTurnsElapsed>45</iBarbarianCityCreationTurnsElapsed>
            <iBarbarianCityCreationProb>5</iBarbarianCityCreationProb>
            <iAnimalBonus>0</iAnimalBonus>
            <iBarbarianBonus>-10</iBarbarianBonus>
            <iAIAnimalBonus>0</iAIAnimalBonus>
            <iAIBarbarianBonus>-25</iAIBarbarianBonus>
            <iStartingDefenseUnits>0</iStartingDefenseUnits>
            <iStartingWorkerUnits>0</iStartingWorkerUnits>
            <iStartingExploreUnits>0</iStartingExploreUnits>
            <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
            <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
            <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
            <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
            <iBarbarianDefenders>0</iBarbarianDefenders>
            <iAIDeclareWarProb>95</iAIDeclareWarProb>
            <iAIWorkRateModifier>0</iAIWorkRateModifier>
            <iAIGrowthPercent>110</iAIGrowthPercent>
            <iAITrainPercent>105</iAITrainPercent>
            <iAIWorldTrainPercent>105</iAIWorldTrainPercent>
            <iAIConstructPercent>90</iAIConstructPercent>
            <iAIWorldConstructPercent>90</iAIWorldConstructPercent>
            <iAICreatePercent>110</iAICreatePercent>
            <iAIWorldCreatePercent>110</iAIWorldCreatePercent>
            <iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
            <iAIUnitCostPercent>100</iAIUnitCostPercent>
            <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
            <iAIUnitUpgradePercent>25</iAIUnitUpgradePercent>
            <iAIInflationPercent>55</iAIInflationPercent>
            <iAIWarWearinessPercent>80</iAIWarWearinessPercent>
            <iAIPerEraModifier>0</iAIPerEraModifier>
            <iAIAdvancedStartPercent>140</iAIAdvancedStartPercent>
            <Goodies>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_MAP</GoodyType>
                <GoodyType>GOODY_MAP</GoodyType>
                <GoodyType>GOODY_SETTLER</GoodyType>
                <GoodyType>GOODY_WARRIOR</GoodyType>
                <GoodyType>GOODY_WARRIOR</GoodyType>
                <GoodyType>GOODY_SCOUT</GoodyType>
                <GoodyType>GOODY_WORKER</GoodyType>
                <GoodyType>GOODY_EXPERIENCE</GoodyType>
                <GoodyType>GOODY_HEALING</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
            </Goodies>
            <FreeTechs>
                <FreeTech>
                    <TechType>TECH_EXPLORATION</TechType>
                    <bFreeTech>1</bFreeTech>
                </FreeTech>
            </FreeTechs>
            <AIFreeTechs>
            </AIFreeTechs>
            <iLairSpawnRate>3</iLairSpawnRate>
        </HandicapInfo>
        <HandicapInfo>
            <Type>HANDICAP_NOBLE</Type>
            <Description>TXT_KEY_HANDICAP_NOBLE</Description>
            <Help>TXT_KEY_HANDICAP_NOBLE_HELP</Help>
            <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
            <iAnimalAttackProb>85</iAnimalAttackProb>
            <iStartingLocPercent>40</iStartingLocPercent>
            <iAdvancedStartPointsMod>100</iAdvancedStartPointsMod>
            <iGold>0</iGold>
            <iFreeUnits>8</iFreeUnits>
            <iUnitCostPercent>100</iUnitCostPercent>
            <iResearchPercent>100</iResearchPercent>
            <iDistanceMaintenancePercent>80</iDistanceMaintenancePercent>
            <iNumCitiesMaintenancePercent>75</iNumCitiesMaintenancePercent>
            <iMaxNumCitiesMaintenance>5</iMaxNumCitiesMaintenance>
            <iColonyMaintenancePercent>100</iColonyMaintenancePercent>
            <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
            <iCorporationMaintenancePercent>100</iCorporationMaintenancePercent>
            <iCivicUpkeepPercent>80</iCivicUpkeepPercent>
            <iInflationPercent>65</iInflationPercent>
            <iHealthBonus>2</iHealthBonus>
            <iHappyBonus>4</iHappyBonus>
            <iAttitudeChange>-1</iAttitudeChange>
            <iNoTechTradeModifier>70</iNoTechTradeModifier>
            <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
            <iUnownedTilesPerGameAnimal>40</iUnownedTilesPerGameAnimal>
            <iUnownedTilesPerBarbarianUnit>50</iUnownedTilesPerBarbarianUnit>
            <iUnownedWaterTilesPerBarbarianUnit>1100</iUnownedWaterTilesPerBarbarianUnit>
            <iUnownedTilesPerBarbarianCity>70</iUnownedTilesPerBarbarianCity>
            <iBarbarianCreationTurnsElapsed>35</iBarbarianCreationTurnsElapsed>
            <iBarbarianCityCreationTurnsElapsed>40</iBarbarianCityCreationTurnsElapsed>
            <iBarbarianCityCreationProb>6</iBarbarianCityCreationProb>
            <iAnimalBonus>0</iAnimalBonus>
            <iBarbarianBonus>0</iBarbarianBonus>
            <iAIAnimalBonus>0</iAIAnimalBonus>
            <iAIBarbarianBonus>-25</iAIBarbarianBonus>
            <iStartingDefenseUnits>0</iStartingDefenseUnits>
            <iStartingWorkerUnits>0</iStartingWorkerUnits>
            <iStartingExploreUnits>0</iStartingExploreUnits>
            <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
            <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
            <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
            <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
            <iBarbarianDefenders>0</iBarbarianDefenders>
            <iAIDeclareWarProb>100</iAIDeclareWarProb>
            <iAIWorkRateModifier>0</iAIWorkRateModifier>
            <iAIGrowthPercent>100</iAIGrowthPercent>
            <iAITrainPercent>100</iAITrainPercent>
            <iAIWorldTrainPercent>100</iAIWorldTrainPercent>
            <iAIConstructPercent>85</iAIConstructPercent>
            <iAIWorldConstructPercent>85</iAIWorldConstructPercent>
            <iAICreatePercent>100</iAICreatePercent>
            <iAIWorldCreatePercent>100</iAIWorldCreatePercent>
            <iAICivicUpkeepPercent>100</iAICivicUpkeepPercent>
            <iAIUnitCostPercent>100</iAIUnitCostPercent>
            <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
            <iAIUnitUpgradePercent>25</iAIUnitUpgradePercent>
            <iAIInflationPercent>50</iAIInflationPercent>
            <iAIWarWearinessPercent>70</iAIWarWearinessPercent>
            <iAIPerEraModifier>0</iAIPerEraModifier>
            <iAIAdvancedStartPercent>160</iAIAdvancedStartPercent>
            <Goodies>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_MAP</GoodyType>
                <GoodyType>GOODY_MAP</GoodyType>
                <GoodyType>GOODY_WARRIOR</GoodyType>
                <GoodyType>GOODY_WARRIOR</GoodyType>
                <GoodyType>GOODY_SCOUT</GoodyType>
                <GoodyType>GOODY_EXPERIENCE</GoodyType>
                <GoodyType>GOODY_EXPERIENCE</GoodyType>
                <GoodyType>GOODY_HEALING</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
            </Goodies>
            <FreeTechs>
            </FreeTechs>
            <AIFreeTechs>
            </AIFreeTechs>
            <iLairSpawnRate>3</iLairSpawnRate>
        </HandicapInfo>
        <HandicapInfo>
            <Type>HANDICAP_PRINCE</Type>
            <Description>TXT_KEY_HANDICAP_PRINCE</Description>
            <Help>TXT_KEY_HANDICAP_PRINCE_HELP</Help>
            <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
            <iAnimalAttackProb>90</iAnimalAttackProb>
            <iStartingLocPercent>50</iStartingLocPercent>
            <iAdvancedStartPointsMod>95</iAdvancedStartPointsMod>
            <iGold>0</iGold>
            <iFreeUnits>6</iFreeUnits>
            <iUnitCostPercent>105</iUnitCostPercent>
            <iResearchPercent>105</iResearchPercent>
            <iDistanceMaintenancePercent>85</iDistanceMaintenancePercent>
            <iNumCitiesMaintenancePercent>80</iNumCitiesMaintenancePercent>
            <iMaxNumCitiesMaintenance>6</iMaxNumCitiesMaintenance>
            <iColonyMaintenancePercent>110</iColonyMaintenancePercent>
            <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
            <iCorporationMaintenancePercent>110</iCorporationMaintenancePercent>
            <iCivicUpkeepPercent>90</iCivicUpkeepPercent>
            <iInflationPercent>70</iInflationPercent>
            <iHealthBonus>2</iHealthBonus>
            <iHappyBonus>4</iHappyBonus>
            <iAttitudeChange>-1</iAttitudeChange>
            <iNoTechTradeModifier>60</iNoTechTradeModifier>
            <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
            <iUnownedTilesPerGameAnimal>30</iUnownedTilesPerGameAnimal>
            <iUnownedTilesPerBarbarianUnit>40</iUnownedTilesPerBarbarianUnit>
            <iUnownedWaterTilesPerBarbarianUnit>1000</iUnownedWaterTilesPerBarbarianUnit>
            <iUnownedTilesPerBarbarianCity>65</iUnownedTilesPerBarbarianCity>
            <iBarbarianCreationTurnsElapsed>30</iBarbarianCreationTurnsElapsed>
            <iBarbarianCityCreationTurnsElapsed>35</iBarbarianCityCreationTurnsElapsed>
            <iBarbarianCityCreationProb>6</iBarbarianCityCreationProb>
            <iAnimalBonus>0</iAnimalBonus>
            <iBarbarianBonus>0</iBarbarianBonus>
            <iAIAnimalBonus>0</iAIAnimalBonus>
            <iAIBarbarianBonus>-25</iAIBarbarianBonus>
            <iStartingDefenseUnits>0</iStartingDefenseUnits>
            <iStartingWorkerUnits>0</iStartingWorkerUnits>
            <iStartingExploreUnits>0</iStartingExploreUnits>
            <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
            <iAIStartingDefenseUnits>0</iAIStartingDefenseUnits>
            <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
            <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
            <iBarbarianDefenders>0</iBarbarianDefenders>
            <iAIDeclareWarProb>105</iAIDeclareWarProb>
            <iAIWorkRateModifier>10</iAIWorkRateModifier>
            <iAIGrowthPercent>90</iAIGrowthPercent>
            <iAITrainPercent>95</iAITrainPercent>
            <iAIWorldTrainPercent>95</iAIWorldTrainPercent>
            <iAIConstructPercent>80</iAIConstructPercent>
            <iAIWorldConstructPercent>80</iAIWorldConstructPercent>
            <iAICreatePercent>95</iAICreatePercent>
            <iAIWorldCreatePercent>95</iAIWorldCreatePercent>
            <iAICivicUpkeepPercent>95</iAICivicUpkeepPercent>
            <iAIUnitCostPercent>95</iAIUnitCostPercent>
            <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
            <iAIUnitUpgradePercent>25</iAIUnitUpgradePercent>
            <iAIInflationPercent>45</iAIInflationPercent>
            <iAIWarWearinessPercent>60</iAIWarWearinessPercent>
            <iAIPerEraModifier>0</iAIPerEraModifier>
            <iAIAdvancedStartPercent>180</iAIAdvancedStartPercent>
            <Goodies>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_MAP</GoodyType>
                <GoodyType>GOODY_MAP</GoodyType>
                <GoodyType>GOODY_WARRIOR</GoodyType>
                <GoodyType>GOODY_WARRIOR</GoodyType>
                <GoodyType>GOODY_SCOUT</GoodyType>
                <GoodyType>GOODY_EXPERIENCE</GoodyType>
                <GoodyType>GOODY_EXPERIENCE</GoodyType>
                <GoodyType>GOODY_HEALING</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
            </Goodies>
            <FreeTechs>
            </FreeTechs>
            <AIFreeTechs>
            </AIFreeTechs>
            <iAIFreeXP>1</iAIFreeXP>
            <iLairSpawnRate>4</iLairSpawnRate>
        </HandicapInfo>
        <HandicapInfo>
            <Type>HANDICAP_MONARCH</Type>
            <Description>TXT_KEY_HANDICAP_MONARCH</Description>
            <Help>TXT_KEY_HANDICAP_MONARCH_HELP</Help>
            <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
            <iAnimalAttackProb>90</iAnimalAttackProb>
            <iStartingLocPercent>60</iStartingLocPercent>
            <iAdvancedStartPointsMod>90</iAdvancedStartPointsMod>
            <iGold>0</iGold>
            <iFreeUnits>4</iFreeUnits>
            <iUnitCostPercent>110</iUnitCostPercent>
            <iResearchPercent>110</iResearchPercent>
            <iDistanceMaintenancePercent>90</iDistanceMaintenancePercent>
            <iNumCitiesMaintenancePercent>85</iNumCitiesMaintenancePercent>
            <iMaxNumCitiesMaintenance>6</iMaxNumCitiesMaintenance>
            <iColonyMaintenancePercent>120</iColonyMaintenancePercent>
            <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
            <iCorporationMaintenancePercent>120</iCorporationMaintenancePercent>
            <iCivicUpkeepPercent>95</iCivicUpkeepPercent>
            <iInflationPercent>75</iInflationPercent>
            <iHealthBonus>2</iHealthBonus>
            <iHappyBonus>4</iHappyBonus>
            <iAttitudeChange>-1</iAttitudeChange>
            <iNoTechTradeModifier>50</iNoTechTradeModifier>
            <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
            <iUnownedTilesPerGameAnimal>25</iUnownedTilesPerGameAnimal>
            <iUnownedTilesPerBarbarianUnit>35</iUnownedTilesPerBarbarianUnit>
            <iUnownedWaterTilesPerBarbarianUnit>900</iUnownedWaterTilesPerBarbarianUnit>
            <iUnownedTilesPerBarbarianCity>60</iUnownedTilesPerBarbarianCity>
            <iBarbarianCreationTurnsElapsed>25</iBarbarianCreationTurnsElapsed>
            <iBarbarianCityCreationTurnsElapsed>30</iBarbarianCityCreationTurnsElapsed>
            <iBarbarianCityCreationProb>7</iBarbarianCityCreationProb>
            <iAnimalBonus>0</iAnimalBonus>
            <iBarbarianBonus>0</iBarbarianBonus>
            <iAIAnimalBonus>0</iAIAnimalBonus>
            <iAIBarbarianBonus>-25</iAIBarbarianBonus>
            <iStartingDefenseUnits>0</iStartingDefenseUnits>
            <iStartingWorkerUnits>0</iStartingWorkerUnits>
            <iStartingExploreUnits>0</iStartingExploreUnits>
            <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
            <iAIStartingDefenseUnits>1</iAIStartingDefenseUnits>
            <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
            <iAIStartingExploreUnits>0</iAIStartingExploreUnits>
            <iBarbarianDefenders>0</iBarbarianDefenders>
            <iAIDeclareWarProb>110</iAIDeclareWarProb>
            <iAIWorkRateModifier>20</iAIWorkRateModifier>
            <iAIGrowthPercent>80</iAIGrowthPercent>
            <iAITrainPercent>90</iAITrainPercent>
            <iAIWorldTrainPercent>90</iAIWorldTrainPercent>
            <iAIConstructPercent>75</iAIConstructPercent>
            <iAIWorldConstructPercent>75</iAIWorldConstructPercent>
            <iAICreatePercent>90</iAICreatePercent>
            <iAIWorldCreatePercent>90</iAIWorldCreatePercent>
            <iAICivicUpkeepPercent>90</iAICivicUpkeepPercent>
            <iAIUnitCostPercent>90</iAIUnitCostPercent>
            <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
            <iAIUnitUpgradePercent>25</iAIUnitUpgradePercent>
            <iAIInflationPercent>40</iAIInflationPercent>
            <iAIWarWearinessPercent>50</iAIWarWearinessPercent>
            <iAIPerEraModifier>0</iAIPerEraModifier>
            <iAIAdvancedStartPercent>200</iAIAdvancedStartPercent>
            <Goodies>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_MAP</GoodyType>
                <GoodyType>GOODY_MAP</GoodyType>
                <GoodyType>GOODY_WARRIOR</GoodyType>
                <GoodyType>GOODY_WARRIOR</GoodyType>
                <GoodyType>GOODY_SCOUT</GoodyType>
                <GoodyType>GOODY_EXPERIENCE</GoodyType>
                <GoodyType>GOODY_EXPERIENCE</GoodyType>
                <GoodyType>GOODY_HEALING</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
            </Goodies>
            <FreeTechs>
            </FreeTechs>
            <AIFreeTechs>
                <FreeTech>
                    <TechType>TECH_ANCIENT_CHANTS</TechType>
                    <bFreeTech>1</bFreeTech>
                </FreeTech>
            </AIFreeTechs>
            <iAIFreeXP>2</iAIFreeXP>
            <iLairSpawnRate>4</iLairSpawnRate>
        </HandicapInfo>
        <HandicapInfo>
            <Type>HANDICAP_EMPEROR</Type>
            <Description>TXT_KEY_HANDICAP_EMPEROR</Description>
            <Help>TXT_KEY_HANDICAP_EMPEROR_HELP</Help>
            <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
            <iAnimalAttackProb>90</iAnimalAttackProb>
            <iStartingLocPercent>70</iStartingLocPercent>
            <iAdvancedStartPointsMod>85</iAdvancedStartPointsMod>
            <iGold>0</iGold>
            <iFreeUnits>3</iFreeUnits>
            <iUnitCostPercent>115</iUnitCostPercent>
            <iResearchPercent>115</iResearchPercent>
            <iDistanceMaintenancePercent>95</iDistanceMaintenancePercent>
            <iNumCitiesMaintenancePercent>90</iNumCitiesMaintenancePercent>
            <iMaxNumCitiesMaintenance>7</iMaxNumCitiesMaintenance>
            <iColonyMaintenancePercent>130</iColonyMaintenancePercent>
            <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
            <iCorporationMaintenancePercent>130</iCorporationMaintenancePercent>
            <iCivicUpkeepPercent>100</iCivicUpkeepPercent>
            <iInflationPercent>80</iInflationPercent>
            <iHealthBonus>2</iHealthBonus>
            <iHappyBonus>4</iHappyBonus>
            <iAttitudeChange>-1</iAttitudeChange>
            <iNoTechTradeModifier>40</iNoTechTradeModifier>
            <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
            <iUnownedTilesPerGameAnimal>20</iUnownedTilesPerGameAnimal>
            <iUnownedTilesPerBarbarianUnit>30</iUnownedTilesPerBarbarianUnit>
            <iUnownedWaterTilesPerBarbarianUnit>800</iUnownedWaterTilesPerBarbarianUnit>
            <iUnownedTilesPerBarbarianCity>55</iUnownedTilesPerBarbarianCity>
            <iBarbarianCreationTurnsElapsed>20</iBarbarianCreationTurnsElapsed>
            <iBarbarianCityCreationTurnsElapsed>25</iBarbarianCityCreationTurnsElapsed>
            <iBarbarianCityCreationProb>7</iBarbarianCityCreationProb>
            <iAnimalBonus>0</iAnimalBonus>
            <iBarbarianBonus>0</iBarbarianBonus>
            <iAIAnimalBonus>0</iAIAnimalBonus>
            <iAIBarbarianBonus>-25</iAIBarbarianBonus>
            <iStartingDefenseUnits>0</iStartingDefenseUnits>
            <iStartingWorkerUnits>0</iStartingWorkerUnits>
            <iStartingExploreUnits>0</iStartingExploreUnits>
            <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
            <iAIStartingDefenseUnits>2</iAIStartingDefenseUnits>
            <iAIStartingWorkerUnits>0</iAIStartingWorkerUnits>
            <iAIStartingExploreUnits>1</iAIStartingExploreUnits>
            <iBarbarianDefenders>0</iBarbarianDefenders>
            <iAIDeclareWarProb>115</iAIDeclareWarProb>
            <iAIWorkRateModifier>30</iAIWorkRateModifier>
            <iAIGrowthPercent>70</iAIGrowthPercent>
            <iAITrainPercent>85</iAITrainPercent>
            <iAIWorldTrainPercent>85</iAIWorldTrainPercent>
            <iAIConstructPercent>70</iAIConstructPercent>
            <iAIWorldConstructPercent>70</iAIWorldConstructPercent>
            <iAICreatePercent>85</iAICreatePercent>
            <iAIWorldCreatePercent>85</iAIWorldCreatePercent>
            <iAICivicUpkeepPercent>85</iAICivicUpkeepPercent>
            <iAIUnitCostPercent>85</iAIUnitCostPercent>
            <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
            <iAIUnitUpgradePercent>20</iAIUnitUpgradePercent>
            <iAIInflationPercent>35</iAIInflationPercent>
            <iAIWarWearinessPercent>40</iAIWarWearinessPercent>
            <iAIPerEraModifier>0</iAIPerEraModifier>
            <iAIAdvancedStartPercent>220</iAIAdvancedStartPercent>
            <Goodies>
                <GoodyType>GOODY_HIGH_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_MAP</GoodyType>
                <GoodyType>GOODY_MAP</GoodyType>
                <GoodyType>GOODY_WARRIOR</GoodyType>
                <GoodyType>GOODY_SCOUT</GoodyType>
                <GoodyType>GOODY_EXPERIENCE</GoodyType>
                <GoodyType>GOODY_HEALING</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
            </Goodies>
            <FreeTechs>
            </FreeTechs>
            <AIFreeTechs>
                <FreeTech>
                    <TechType>TECH_CRAFTING</TechType>
                    <bFreeTech>1</bFreeTech>
                </FreeTech>
                <FreeTech>
                    <TechType>TECH_ANCIENT_CHANTS</TechType>
                    <bFreeTech>1</bFreeTech>
                </FreeTech>
            </AIFreeTechs>
            <iAIFreeXP>4</iAIFreeXP>
            <iLairSpawnRate>5</iLairSpawnRate>
        </HandicapInfo>
        <HandicapInfo>
            <Type>HANDICAP_IMMORTAL</Type>
            <Description>TXT_KEY_HANDICAP_IMMORTAL</Description>
            <Help>TXT_KEY_HANDICAP_IMMORTAL_HELP</Help>
            <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
            <iAnimalAttackProb>90</iAnimalAttackProb>
            <iStartingLocPercent>80</iStartingLocPercent>
            <iAdvancedStartPointsMod>80</iAdvancedStartPointsMod>
            <iGold>0</iGold>
            <iFreeUnits>2</iFreeUnits>
            <iUnitCostPercent>120</iUnitCostPercent>
            <iResearchPercent>120</iResearchPercent>
            <iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
            <iNumCitiesMaintenancePercent>95</iNumCitiesMaintenancePercent>
            <iMaxNumCitiesMaintenance>7</iMaxNumCitiesMaintenance>
            <iColonyMaintenancePercent>140</iColonyMaintenancePercent>
            <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
            <iCorporationMaintenancePercent>140</iCorporationMaintenancePercent>
            <iCivicUpkeepPercent>100</iCivicUpkeepPercent>
            <iInflationPercent>85</iInflationPercent>
            <iHealthBonus>2</iHealthBonus>
            <iHappyBonus>4</iHappyBonus>
            <iAttitudeChange>-1</iAttitudeChange>
            <iNoTechTradeModifier>30</iNoTechTradeModifier>
            <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
            <iUnownedTilesPerGameAnimal>17</iUnownedTilesPerGameAnimal>
            <iUnownedTilesPerBarbarianUnit>25</iUnownedTilesPerBarbarianUnit>
            <iUnownedWaterTilesPerBarbarianUnit>700</iUnownedWaterTilesPerBarbarianUnit>
            <iUnownedTilesPerBarbarianCity>50</iUnownedTilesPerBarbarianCity>
            <iBarbarianCreationTurnsElapsed>15</iBarbarianCreationTurnsElapsed>
            <iBarbarianCityCreationTurnsElapsed>20</iBarbarianCityCreationTurnsElapsed>
            <iBarbarianCityCreationProb>8</iBarbarianCityCreationProb>
            <iAnimalBonus>0</iAnimalBonus>
            <iBarbarianBonus>0</iBarbarianBonus>
            <iAIAnimalBonus>0</iAIAnimalBonus>
            <iAIBarbarianBonus>-25</iAIBarbarianBonus>
            <iStartingDefenseUnits>0</iStartingDefenseUnits>
            <iStartingWorkerUnits>0</iStartingWorkerUnits>
            <iStartingExploreUnits>0</iStartingExploreUnits>
            <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>
            <iAIStartingDefenseUnits>3</iAIStartingDefenseUnits>
            <iAIStartingWorkerUnits>1</iAIStartingWorkerUnits>
            <iAIStartingExploreUnits>1</iAIStartingExploreUnits>
            <iBarbarianDefenders>0</iBarbarianDefenders>
            <iAIDeclareWarProb>120</iAIDeclareWarProb>
            <iAIWorkRateModifier>40</iAIWorkRateModifier>
            <iAIGrowthPercent>60</iAIGrowthPercent>
            <iAITrainPercent>80</iAITrainPercent>
            <iAIWorldTrainPercent>80</iAIWorldTrainPercent>
            <iAIConstructPercent>65</iAIConstructPercent>
            <iAIWorldConstructPercent>65</iAIWorldConstructPercent>
            <iAICreatePercent>80</iAICreatePercent>
            <iAIWorldCreatePercent>80</iAIWorldCreatePercent>
            <iAICivicUpkeepPercent>80</iAICivicUpkeepPercent>
            <iAIUnitCostPercent>80</iAIUnitCostPercent>
            <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
            <iAIUnitUpgradePercent>15</iAIUnitUpgradePercent>
            <iAIInflationPercent>30</iAIInflationPercent>
            <iAIWarWearinessPercent>30</iAIWarWearinessPercent>
            <iAIPerEraModifier>0</iAIPerEraModifier>
            <iAIAdvancedStartPercent>240</iAIAdvancedStartPercent>
            <Goodies>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_MAP</GoodyType>
                <GoodyType>GOODY_MAP</GoodyType>
                <GoodyType>GOODY_WARRIOR</GoodyType>
                <GoodyType>GOODY_SCOUT</GoodyType>
                <GoodyType>GOODY_EXPERIENCE</GoodyType>
                <GoodyType>GOODY_HEALING</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
            </Goodies>
            <FreeTechs>
            </FreeTechs>
            <AIFreeTechs>
                <FreeTech>
                    <TechType>TECH_AGRICULTURE</TechType>
                    <bFreeTech>1</bFreeTech>
                </FreeTech>
                <FreeTech>
                    <TechType>TECH_CRAFTING</TechType>
                    <bFreeTech>1</bFreeTech>
                </FreeTech>
                <FreeTech>
                    <TechType>TECH_ANCIENT_CHANTS</TechType>
                    <bFreeTech>1</bFreeTech>
                </FreeTech>
            </AIFreeTechs>
            <iAIFreeXP>6</iAIFreeXP>
            <iLairSpawnRate>5</iLairSpawnRate>
        </HandicapInfo>
        <HandicapInfo>
            <Type>HANDICAP_DEITY</Type>
            <Description>TXT_KEY_HANDICAP_DEITY</Description>
            <Help>TXT_KEY_HANDICAP_DEITY_HELP</Help>
            <iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
            <iAnimalAttackProb>90</iAnimalAttackProb>
            <iStartingLocPercent>90</iStartingLocPercent>
            <iAdvancedStartPointsMod>75</iAdvancedStartPointsMod>
            <iGold>0</iGold>
            <iFreeUnits>1</iFreeUnits>
            <iUnitCostPercent>125</iUnitCostPercent>
            <iResearchPercent>125</iResearchPercent>
            <iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
            <iNumCitiesMaintenancePercent>100</iNumCitiesMaintenancePercent>
            <iMaxNumCitiesMaintenance>8</iMaxNumCitiesMaintenance>
            <iColonyMaintenancePercent>150</iColonyMaintenancePercent>
            <iMaxColonyMaintenance>100</iMaxColonyMaintenance>
            <iCorporationMaintenancePercent>150</iCorporationMaintenancePercent>
            <iCivicUpkeepPercent>100</iCivicUpkeepPercent>
            <iInflationPercent>90</iInflationPercent>
            <iHealthBonus>2</iHealthBonus>
            <iHappyBonus>4</iHappyBonus>
            <iAttitudeChange>-1</iAttitudeChange>
            <iNoTechTradeModifier>20</iNoTechTradeModifier>
            <iTechTradeKnownModifier>0</iTechTradeKnownModifier>
            <iUnownedTilesPerGameAnimal>15</iUnownedTilesPerGameAnimal>
            <iUnownedTilesPerBarbarianUnit>20</iUnownedTilesPerBarbarianUnit>
            <iUnownedWaterTilesPerBarbarianUnit>600</iUnownedWaterTilesPerBarbarianUnit>
            <iUnownedTilesPerBarbarianCity>45</iUnownedTilesPerBarbarianCity>
            <iBarbarianCreationTurnsElapsed>10</iBarbarianCreationTurnsElapsed>
            <iBarbarianCityCreationTurnsElapsed>15</iBarbarianCityCreationTurnsElapsed>
            <iBarbarianCityCreationProb>8</iBarbarianCityCreationProb>
            <iAnimalBonus>0</iAnimalBonus>
            <iBarbarianBonus>0</iBarbarianBonus>
            <iAIAnimalBonus>0</iAIAnimalBonus>
            <iAIBarbarianBonus>-25</iAIBarbarianBonus>
            <iStartingDefenseUnits>0</iStartingDefenseUnits>
            <iStartingWorkerUnits>0</iStartingWorkerUnits>
            <iStartingExploreUnits>0</iStartingExploreUnits>
            <iAIStartingUnitMultiplier>1</iAIStartingUnitMultiplier>
            <iAIStartingDefenseUnits>4</iAIStartingDefenseUnits>
            <iAIStartingWorkerUnits>1</iAIStartingWorkerUnits>
            <iAIStartingExploreUnits>1</iAIStartingExploreUnits>
            <iBarbarianDefenders>0</iBarbarianDefenders>
            <iAIDeclareWarProb>125</iAIDeclareWarProb>
            <iAIWorkRateModifier>50</iAIWorkRateModifier>
            <iAIGrowthPercent>50</iAIGrowthPercent>
            <iAITrainPercent>75</iAITrainPercent>
            <iAIWorldTrainPercent>75</iAIWorldTrainPercent>
            <iAIConstructPercent>60</iAIConstructPercent>
            <iAIWorldConstructPercent>60</iAIWorldConstructPercent>
            <iAICreatePercent>75</iAICreatePercent>
            <iAIWorldCreatePercent>75</iAIWorldCreatePercent>
            <iAICivicUpkeepPercent>75</iAICivicUpkeepPercent>
            <iAIUnitCostPercent>75</iAIUnitCostPercent>
            <iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
            <iAIUnitUpgradePercent>10</iAIUnitUpgradePercent>
            <iAIInflationPercent>25</iAIInflationPercent>
            <iAIWarWearinessPercent>20</iAIWarWearinessPercent>
            <iAIPerEraModifier>0</iAIPerEraModifier>
            <iAIAdvancedStartPercent>260</iAIAdvancedStartPercent>
            <Goodies>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_LOW_GOLD</GoodyType>
                <GoodyType>GOODY_MAP</GoodyType>
                <GoodyType>GOODY_WARRIOR</GoodyType>
                <GoodyType>GOODY_SCOUT</GoodyType>
                <GoodyType>GOODY_EXPERIENCE</GoodyType>
                <GoodyType>GOODY_HEALING</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_TECH</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
                <GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
                <GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
            </Goodies>
            <FreeTechs>
            </FreeTechs>
            <AIFreeTechs>
                <FreeTech>
                    <TechType>TECH_EXPLORATION</TechType>
                    <bFreeTech>1</bFreeTech>
                </FreeTech>
                <FreeTech>
                    <TechType>TECH_AGRICULTURE</TechType>
                    <bFreeTech>1</bFreeTech>
                </FreeTech>
                <FreeTech>
                    <TechType>TECH_CRAFTING</TechType>
                    <bFreeTech>1</bFreeTech>
                </FreeTech>
                <FreeTech>
                    <TechType>TECH_ANCIENT_CHANTS</TechType>
                    <bFreeTech>1</bFreeTech>
                </FreeTech>
            </AIFreeTechs>
            <iAIFreeXP>8</iAIFreeXP>
            <iLairSpawnRate>6</iLairSpawnRate>
        </HandicapInfo>
    </HandicapInfos>
</Civ4HandicapInfo>
